MEMORIES OF THE CREED
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A Brief Introduction
If you're reading this it means you've either just joined, or are thinking upon joining Memories of the Creed. Either way a warm welcome to you, this page is here to help you learn how to get around the site, give you ideas for your first character and even point you in the direction of Establishments such as inns where you can start to make contacts and starting plot ideas for threads. We hope this page will prove useful to you, and if you wish to suggest something that would be even more useful on this page we ask that you contact the staff, they are always open to suggestions and can't wait to hear yours!How to Get Started
So, you’re new here (or at the least contemplating on joining)! This section of the page is dedicated to helping you get started, walking you through the steps to take. We hope this guide will be helpful, and note that if you need help please feel free to contact us via the Helpdesk.Brief Plot
Welcome, to a world full of change. A world where all that was once certain has now become uncertain. The British have been cast out... however this is not the only uncertainty. The Templar led attack on Davenport Homestead that resulted in Connors death, the scattering into the frontier of the assassins that had called it their base and slaughtering the folk of the small village that had been starting to flourish. Following this sudden raid however they called a truce, stated their intention to create an alliance with the assassins. Why? No one knew, no one could explain it, and the assassins were too grateful to question. This new landscape alone would be perplexing enough without the appearance of two assassins who appeared to come from Masyaf, one certainly had the old ritual performed, and they knew knowledge - knowledge that was all but lost. These two came with strange horses, new to the land. Meanwhile with the British no longer a threat the revolutionary army has returned its focus on trying to 'settle' more and more lands of the frontier, trying to civilise it, trying to tame the wildness, or control it. Where the wild spirit of the natives cannot be tamed, they are killed. Those who aren't killed by the settlers are killed just as swiftly by the strange diseases they carry.Historical Events
About the Factions
For those who are unaware of the lore of Assassins Creed, or those just wanting to find more information on Civilian and Native American roles this is the place for you to read up. The descriptions written will fit the site's lore, and may not be canon to the main game series.
The Assassins
In recent times the Assassins have lost their goal. They have also lost the place they called home, their grandmaster and apparently everything. The Templars attack destroyed their outpost while they were still grieving the death of Connor - who had been gored by an elk, fatally so. So it was they have been left in disarray, and those who fled the attack have gone into hiding. There are still some assassins about though, those who were at sea became privateers or pirates, pretending they are nothing more then civilians. Those who were on land and fled or were not near the homestead during the attack have also gone into hiding, pretending to be civilians. All awaiting the messenger pigeon at the dock, letting them know if it was safe or not to come out of hiding.
Recently there has been strange rumours. Two assassins, tanned but not dark enough to be slaves, at least one showing the sign of having been around (or maybe inducted into a sect that still followed the old Syrian rules) during Masyaf. During Altairs rein. It is not known what effect these two travellers will have, whether they are here to serve the order, or change it. Either way the assassins need to recover, and quickly. The Templars are moulding the new worlds order to suit themselves better, the advantage great.
Options:
While in Hiding - Any civilian Job other then Mayor or Governor
As Assassins - Assassin or Privateer only
The Templars
The Templars have grown strong, and are growing stronger. They are unopposed in their job and focus now the Assassins are all but defeated. Some do not approve of some of the rumours surrounding their Grand Master, and are calling for him to prove that he can have children with his wife, but the infighting is kept quiet. They are focused on moulding order, order caused by a restriction of freedom. Without the Assassins to oppose them they are able to do this almost effortlessly. It would seem that the Templars are fulfilling the Assassins original creed of Peace, even if it is a Peace where Freedoms are being restricted in subtle ways.
Of more concern is the Dutch and French still with ships in the areas, but Templar Privateers and Bounty Hunters who strike with little or no warning (or in some cases cause). These activities are naturally kept quiet, with the promise the rogue ships will be destroyed. They never are.
With the Templars now having full control, and apparently peace, it is not known how life will move into.
Available Jobs - Any Job.
Civilians
Civilians have the most roles open to them, Privateer, Weapons maker, innkeeper etc. What it is rare for them to manage to attain however is any significant rank without they are sympathisers to the Templar cause. Those who sympathise with the Templars are afforded rank indeed. They can become Bounty Hunters, and can blend in. Some sympathise with Assassins, despite the dominance of the Templars, and will harbour those of the order who are in hiding - or offer them a way of making a living.
They are however rapidly getting trodden down, losing freedoms without even realising it. They are being turned slowly into obedient cattle, for it is easier to obey the orders of their overlords - those wealthier then themselves - then it is to try and fight. They do not see any reason to fight, for their life is still relatively comfortable. The removal of freedom is so subtle that they justify them with 'well we never really used it anyway' or 'it must be for the better'.
Available jobs: Anything time period appropriate.
Civilians can be of any race - British, German, Dutch, French, Spanish, Americans. Civilians will also include any slaves that are played.
Native Americans
The Native Americans within Memories of the Creed are all apart of the Iroquois Confederacy. On Frontier the primary tribe is the Mohawk. On River Valley the tribes available are:
Oneida - sides with the continental army
Cayuga - no side
Tuscarora - sides with the continental army
Seneca - sided with the British
Kanien'kehá:ka - sided with the British
Onondaga - favoured no sides until attacked.
Clan Mothers tend to lead the tribes, and are known as Iakotiiá:ner and take on :ner at the end of their names (eg Oia:ner), while they have a clan chief (Roia:ner) who represents them in the 50-strong Haudenosaunee Grand Council.
To deliberate decisions the first party, made up of Seneca and Kanien'kehá:ka Chiefs, present an issue to the second party (who are made up of Oneida, Cayuga and Tuscarora Chiefs). They then come up with a resolution that they propose to the first party to consider. On reaching a consensus the Onondaga Chiefs will either approve the decision or offer a counter-proposal.
The Iroquois family if from a single clan live in long houses, with opposite families sharing a hearth. Canoes were stored in the rafters. Their economic system is built around growing the 'Three Sisters' - Squash, Corn and Beans. It was supplemented by hunting and fishing. Beads were made from shells known as wampum, and these were popular symbollic decorations. When going to war the Iroquios used Tomahawks, Clubs and Bows.
Jobs available are rare, and limited in civilian life to:
Fur Trader (bringing furs from the frontier to cities to trade for money, horses or guns)
Hunting Guide.
Roles & Jobs
Upcoming Events
Templar Grand Council - Date to be setStarting Plot Ideas
“STOP THIEF!” You look up in time to almost get knocked off your feet as a small vagabond comes racing pastYOUR ESTABLISHMENT HERE