Robmin
Administrator
Final Testing is happening now
Posts: 96
Characters Played: Badr ibn Sherif al-Miraj, Amir
Additional Info
Personality Traits
List 5 Personality Traits
Happy, Optimistic, Outgoing, Enthusiastic, Friendly
Reaction to new people
To bounce on them
Rank
Kills
Mission Completion
Money
Money Stats
In Pouch:
In Bank:
Donations Sent:
Donations Recieved:
Trophies
Trophies earned
Awards
Awards Earned
Description
A brief character description
This guy makes you think of a looming thundercloud. He has hooded gray eyes that are like two silver coins. His silky, straight, black hair is medium-length and is worn in an elegant style. He's got a moustache. He is tall and has a lean build. His skin is tanned. He has a hooked nose and thin eyebrows. His wardrobe is dignified and mysterious, with a mostly brown color scheme.
Allegiances and Relationships
Key Allegiances and Relationships
Allegiances
Native American Indian Relationship: Allied with
Civilian Relationship: Allied With
Relationships
Badr - Muse of Badr
Amir - Muse of Amir
Also should be noted that this is an admins profile used as a sample of what one might look like fully filled in
Quick History
A brief History
Origins
Your place of birth was a town or small city, a fairly civilized place. You were raised by close family members: grandparents, an aunt/uncle, or similar. They were part of a minor noble house, either as household staff or blood relatives. They are alive and well.
Siblings
You have the following siblings:
A younger half-sister that bears you a grudge for some past transgression.
Important Events
You have experienced the following important events:
You were involved in several casual relationships, each lasting a month or more, but none become serious
You found that you have an older brother that you never knew you had.
You made an enemy, a family member. Fight! Fight! They are a somewhat important local figure. One of you caused the failure of some scheme or plot by the other.
Through careful planning and management, you managed to make a large sum of money, nearly doubling your wealth.
You discovered you have an older half-brother that you never knew you had.
You made a friend, an assassin. They are an important figure both locally and beyond the immediate area.
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Post by Robmin on May 26, 2016 17:53:34 GMT
Normal Ranks
Rank Number | Rank Name | Weapons Allowed | Clothing | 1 | Initiate | None other then fists outside the training ring, Bow and arrow allowed in the frontier if accompanying a journeyman or master | Tan garb | 2 | Novice | None other then fists outside the training ring. Bow and arrow allowed in the frontier if accompanying a journeyman or master | Tan Garb | 3 | Acolyte | Sword and Fists only outside of the training ring, Bow and arrow or guns allowed in the frontier if accompanying a journeyman or master | Tan Garb with a Red belt | 4 | Journeyman | Sword, Hidden blade and Fists outside of the training ring | Tan under garb, plain white over robes with a red belt | 5 | Master Assassin | All weapons in all locations | White garb, black trousers, red belt over blue sash |
Special Ranks
Rank Name | Rank Requirements | Special Allowances | Garb | Assassin Innkeeper | Minimum Rank of Master Assassin | Can be otherwise crippled in terms of unable to complete standard assassin tasks. Maintains the assassin safe houses (inns among the city, or else friendly homesteads) | As Master Assassin, but with a dark blue over robe and a black belt | Messenger | Minimum Rank of Journeyman | Can avoid conflict even with templars if carrying some form of identifying themselves as a messenger. During conflict with templars this only works once and only if the templar does not realise that they are assassin affiliated | Tan garb, dark coloured over coat or robe, optional veil or bandana to cover the mouth and nose | Mentor | Minimum Rank of Master Assassin | Can only be one of | Black over robe, white underneath, dark red belt over a white sash, belt clasp is fashioned in the assassins logo. |
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